![]() To view your scene through more than one viewport, choose View > Viewport Layout and choose the layout arrangement that you want to use from the options shown below. When you make changes in one viewport, the changes are automatically updated in the other viewports that you display. However, as we have mentioned, you can also configure DAZ Studio to look through more than one camera at a time. If you use multiple monitors, you can also move your panes to a second monitor so that the viewports use the maximum amount of screen real estate. Use OpenSeadragon.ViewportfitBounds to ignore them. Note: because this method enforces the constraints, part of the provided bounds may end up outside of the viewport. If you prefer to work with multiple viewports, reduce the width of the panes, or use floating panes instead. Makes the viewport zoom and pan so that the specified bounds take as much space as possible in the viewport while enforcing the constraints (minZoom, maxZoom and visibilityRatio). TIP! The size of the panes on the left and right of your viewport affects the amount of space that is available for your viewports. The camera you view your scene from is selected from the View Selector menu, located at the upper-left corner of the viewport screen. When you start DAZ Studio for the first time, you see your scene through one camera.
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